Dimitris Gourdoukis: Temporary Gallery

The project for a new temporary outdoor gallery, designed by the young Greek architect Dimitris Gourdouk, is a platform created in order to explore new territories in architecture with the aid of computational tools and techniques. The project explores new directions for design through computation; where computation is understood as theexplicitly or implicitly coded digital processes, ranging from parametric design and generative scripting to digital fabrication, that aim not at the computerization and optimization of existing practices, but in the invention of new ones. Ten transversal wooden ribs define the structure of the pavilion while the space between them gets filled with translucent PVC panels. The panels carry holes, the size of which is defined by an attractor field; in fact, panels closer to the attractor have larger holes than the ones that are further away from the attractor. The translucency of the material in combination with the varying size of the holes result in two layers of transparency, the first one, defined by the transparency and translucency of PVC; the second one, defined by the size of the holes of the panels.